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Thinking through complex systems

Occasional writing on product design practice, design systems, and the workflows that support them. Drawn from real projects rather than theory.

AI and craft

The oldest skill in design is the one AI needs most

AI fills narrative gaps arbitrarily where a human designer would have filled them with judgement. The precision of the story you tell is now the precision of the product you ship.

16 Jul 2026 · 10 min read

The right place to draw the line

The design engineer is having a moment. But even the most articulate versions of the concept leave a question unanswered. Where, specifically, should the design engineer be contributing? The boundary is not a detail. It is the argument.

05 May 2026

Requirements are a design surface

In complex software projects, requirements quality is a design responsibility, not a handoff precondition. Designers who treat it as someone else's job are building technical debt by default.

03 Mar 2026

The two-row problem

Prototype tables have three rows because keying forty rows into Figma manually is something nobody actually does. Here is the workflow that fixes that.

20 Jul 2025
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